The set is a very popular dps Monster Set. The one piece bonus gives you extra stamina and the unique two piece bonus deals damage when you bash an enemy, therefore the set is very easy to control, but also harder to use because you can’t forget to bash.
Im going to assume that the LA and HA of each weapon scales for to the damage side.
Staff will scale more to Spell Damage and Swords etc will scale to Weapon Damage more.
The exact ratio is not widely known.
Just to try and answer your question
Staff will scale more to Spell Damage and Swords etc will scale to Weapon Damage more.
The exact ratio is not widely known.
Just to try and answer your question
I actually calculated the skill coefficients for most light/heavy attacks recently. You can find them here.
The equations for light/heavy attack are roughly:
![Eso Eso](/uploads/1/2/6/3/126356389/492425829.jpg)
Where 'Stat' is Stamina for Physical weapons and Magicka for staffs and 'Power' is likewise Weapon/Spell damage. The skill coefficient ratio is 40 which means that LA/HA depend more strongly on the Weapon/Spell damage than Stamina/Magicka than most skills (typical ratio of 10.5).
@Reorx_Holybeard Wow, great job on the skills tracker
I'm trying to follow on this but I am not sure I understand with the 40 ratio of Heavy Attacks.
Could you show me the math on calculating my fully charged heavy attack tooltip damage if I had 30,000 Max Stam, and 3000 Weapon Damage (using a bow)?
Quoting someone from another thread, but on topic:
Check my previous post about LA and HA scaling :
Ok found it : https://alcasthq.com/eso-summerset-isles-changes-pre-pts/
Light and Heavy Attacks now scale differently, they now scale about the same with Magicka/ Stamina as with Spell/ Weapon damage. Therefore, weaving will be even more important from now on as the overall damage of both Light and Heavy Attacks got increased by a lot.
As always, the question to answer to know if this is a buff or a nerf is :
How does this affect us and how does this affect our opponents ?
To know that we need to answer a lot of other questions :
First we need to get the new light attack scaling equation ratio :
Are we going from 1 weapon damage = 40 max stamina to 1 weapon damage = 10 max stamina (same as skills) ?
If yes, pros, neutral and cons :Are we going from 1 weapon damage = 40 max stamina to 1 weapon damage = 10 max stamina (same as skills) ?
+ Our stamina opponents who usually focus on weapon damage will not benefit as much from the new ratio
Eso Sets That Affect Heavy Attack Dmg 2017
= Werewolf kit has enhanced max stamina in the same way it has enhanced weapon damage, no loss here- Our magicka opponents who usually focus on max resources will benefit more from the new ratio
After looking at the ratio, we need to look at the overall output of the formula :
Will light and heavy attack damage get a general buff because weapon damage scaling will stay the same and max stamina scaling will be increased ? (no compensation for the new ratio)
If yes, pros, neutral and cons :Will light and heavy attack damage get a general buff because weapon damage scaling will stay the same and max stamina scaling will be increased ? (no compensation for the new ratio)
+ quite a boost to our damage output
- also a boost to our opponents damage output
+ if light and heavy attacks is a bigger % of our damage output than our opponent's, then it's a buff to us
... i don't really have the time to go in-depth, but my general feeling is :
This will be an arms race that we start in a good position because light and heavy attack buff is good for us and max stamina is as much available to us than weapon damage
However this might remove some flavor to werewolf builds, more specifically our unique ability to focus on weapon damage while ignoring max stamina (only using our skills for utility) and stamina regen (thanks to heavy attack resource return). Also Pelinal's/Molag Kena might loose some appeal if stamina stacking gets to be the new optimum for us.
We might all end up with Shacklebreaker + Hulking Draugr ... or maybe not, much more calculations needed, but overall i would not worry that much
Currently LA and HA do scale with weapon/spell damage AND max resource, but the ratio is :
1 weapon/spell damage gives as much as 40 max resource for LA and HA damage
opposed to spell and abilities :
1 weapon/spell damage gives as much as 10,5 max resource for spells and abilities
This means weapon damage is a lot better at bosting LA/HA, part of the reason it's currently better to stack weapon damage than max stamina on werewolf.
The hinted change is that they will make LA/HA ratio 1/10,5 (same as abilities), this would mean a big boost to LA/HA for everyone if they only change this part of the equation. This would also mean it might be better to start stacking max resources instead of weapon damage.
Eso Sets That Affect Heavy Attack Dmg 2
Ok i've run some quick math to know where such a change would get us with our LA/HA damage ...
... and it's seems maybe too big of a change for them to only change the ratio, they would probably tune down the coef too because a 42% increase (value for my example werewolf build, it would be around 100% for a petsorc build ...) would have a very big impact on the overall game balance.
... and it's seems maybe too big of a change for them to only change the ratio, they would probably tune down the coef too because a 42% increase (value for my example werewolf build, it would be around 100% for a petsorc build ...) would have a very big impact on the overall game balance.
These are only predictions however and we don´t know exactly how the new scaling will be, but in the example above it´s what people suspect how it will be. And I can´t see things like this getting through to live.